The Important Chimney

Overview

The Important Chimney is located on a poisoned tree. Some rooms of The Important Chimney are foggy. The ruin is flooding. It is occupied by Duergars. Victor Bonilla The Superficial, a Kuo-Toa Archpriest is here. The Duergars are battling Victor Bonilla The Superficial. He is trying to research The Vacant Jazz.

Artifact

The Vacant Jazz

The Vacant Jazz is a powerful artifact in the shape of a mushy meteorite. Light pours away from it. It smells like cardamom. It is a medium green color. When picked up it destroys others.

Locations

the deadly meeting hall

There are five Duergars here. If the Duergars notice the Ruin Dogs, one of them will retreat and alert the others.

There is an engraving on the floor written in common.

Dig here.

the indoor courtyard

The floor is cluttered with debris. There are five Duergars here. The metallic walls are scratched. The air tastes like gasoline here. White mushrooms are growing from the ceiling. One of the Duergars is working a mechanism that can flood the room.

the international sanctum

There is a trap here. When activated, a magical sound detector will blast flames. The floor is sticky. The air smells like blackberry here. The brick walls are pristine.

There is an engraving on the ceiling written in common.

All of us are free

normal, neutral, dependent

you are not punished

the valuable cave

Yellow razorgrass is swaying from the walls. There are five Duergars here. The Duergars are willing to fight to the death.

There is an engraving on a tablet written in Duergars Script.

The Vacant Jazz

yet never healthy

unlawful and hostile

you are destroyed

the classical meeting hall

Yellow moss is sprouting in broken urns.

the busy latrine

The air smells like egg nog here. The floor is smooth. The obsidion walls are unsettled.

the appropriate infirmary

There is a Revenant here. The floor is smooth.

the concrete linen room

The floor is sticky. There are five Duergars here. The air smells like honeydew here. Blue razorgrass is decaying in cracks in the floor. The Duergars are willing to negotiate.

the open cloister

The floor is smooth. White ferns are decaying in broken urns. The air tastes like green bean here. There is a trap here. When activated, a magical sound detector will launch stone blocks from the ceiling. The metallic walls are covered in mold.

There is an engraving on a stone written in common.

Oh my! my life is woe

military and closed

old and low

hope is opposed

the bare war Room

The air smells like whiskey here. There are five Duergars here. Red moss is swaying in a patch on the floor. One of the Duergars is working a mechanism that can launch acid at the Ruin Dogs.

the whole dormitory

The concrete walls are bloodstained. The floor is sticky.

the cold war Room

There are a Helmed Horror and a Duergar here. The floor is smooth. The air smells like eucalyptus here.

the usual observatory

There are a Rhinoceros, a Plesiosaurus, a Needle Blight, a Bearded Devil, and a Rat here. The floor is bloodstained. The air tastes like meat here. Gray moss is swaying in a patch on the floor.

the grateful prison

The floor is smooth. There is a trap here. When activated, a magical rune will launch an arrow. Gray ferns are decaying from the ceiling.

the obscure shrine

There are five Duergars here. The air smells like rancid butter here. The floor is sticky. The Duergars are sleeping.

There is an engraving on a stone written in Duergars Script.

I thought about jumping.