The Grand Methodology

Overview

The Grand Methodology is located under an alien city. Some rooms of The Grand Methodology are foggy. The ruin is larger on the inside than the outside. It is occupied by Goblins. Marco Martz The Quick-Tempered, a Cloud Giant is here. The Goblins are the minions of Marco Martz The Quick-Tempered. He is trying to exploit The Alert Salon.

Artifact

The Alert Salon

The Alert Salon is a powerful artifact in the shape of a hard figurine. It is a light yellow color. When held it levitates surrounding objects.

Locations

the common crypt

The floor is flooded with two inch deep cold water.

the peaceful rampart

There are a Goblin and two Hobgoblin Warlords here. The mirrored walls are bloodstained. The air smells like roasted hazelnut here. One of the Goblins is pointing a ballista at the entrance.

the dry office

The air tastes like toffee here. The floor is cluttered with shells. There are a Hezrou, a Blue Dragon Wyrmling, a Giant Owl, a Githzerai Monk, a Reef Shark, and a Winged Kobold here.

There is an engraving on a stone written in common.

I am powerful.

the dirty foundry

The obsidion walls are scratched.

There is an engraving on the ceiling written in common.

Run away.

the impressive chapel

There are a Nycaloth, a Dire Wolf, and a Bulette here. Gray lichens are sprouting from the walls.

the tight observatory

The air smells like juniper here. The floor is flooded with three inch deep cool water. There are a Gnoll Pack Lord and a Treant here.

There is an engraving on the ceiling written in Goblins Script.

Dig here.

the reliable laboratory

There are two Hobgoblin Warlords here. The floor is sticky. The Goblins are defending this room from intruders.

the established cloister

The floor is flooded with one inch deep hot water. There are two Hobgoblin Warlords here. The Goblins are fighting amongst themselves.

the white jail

Blue ferns are sprouting from the walls. The floor is bloodstained.

the still trophy hall

The air tastes like petroleum here. There are a Silver Dragon Wyrmling, a Nothic, an Ettin, a Spider, a Cloud Giant, and a Vulture here. The wooden walls are bloodstained. The floor is smooth.

the deep tube

The air tastes like clam here. There are a Goblin, two Hobgoblins, a Hobgoblin Captain, a Hobgoblin Warlord, and here. If the Goblins notice the Ruin Dogs, one of them will retreat and alert Marco Martz.

the lucky garden

The floor is glossy. Yellow ferns are swaying in a patch on the floor. The air tastes like ginseng here. There are a Nycaloth, a Gelatinous Cube, and a Knight here.

the noisy library

The obsidion walls are scratched. There are a Blink Dog, an Imp, a Giant Boar, a Worg, a Hunter Shark, a Lamia, and a Sahuagin Priestess here. The floor is glossy.